Continuum 2.0 is the natural evolution of Continuum 1.3. With a refined and optimized code-base, we are able to push effects not seen in most ‘AAA’ titles. Continuum 2.0 is designed to suite the needs of Cinematic makers, builders, and general players alike, while still offering many advanced tools and features you’d only find in modern rendering engines.
PHYSICALLY BASED LIGHTING
Continuum 2.0 is designed in 2 stages, the lighting stage, and the toning stage. In the lighting stage we do our best to assure proper energy by rendering with real measured values. Coming with a physically based Sky, Material System, Ambient Light, Reflections, and Volumetrics (Clouds, Air, and Water); Continuum can make any build look like it was exported from offline renderers in real time.*
FAMILIAR TONING SETTINGS
Continuum 2.0 comes equipped with a physically based camera system, this means that we are simulating a raw camera inside the game. Using common values such as Aperture, ISO, Shutter Speed, and Exposure, the user can line up the perfect screenshot, just like you would with a camera.
Continuum 2.0 currently offers a highly intuitive and configurable color grading system. Everything down to the tonemap is configurable, with options to adjust the toe, slope, and shoulder of the tonemap, the user can truly make the shader their own. Other settings include White Balance, Contrast, Vibrance, Saturation, Gain, and many more, making adjustments is easy and convenient. However, if that isn't enough for your needs, we allow the user to upload a custom L.U.T into the shader just to make sure we offer anything a cinematographer would need.
How to install?
More described installation guide can be found at our info page.
Download Continuum Shader 2.0
*The credit for creating and developing Continuum Shader 2.0 goes to continuum